Thursday, May 01, 2008

Wii Fit


OK, I had this for almost a week now and I used almost every day, so I'm more or less ready to write my take on this fitness phenomena.

Carrying the box home was a fantastic exercise. I just had to switch hands occasionally to make sure I got an even workout. This is a sturdy piece of equipment, not some rubbish toy.

It works. I found myself working quite hard and was sore the next day. In fact, I was a little sore almost every day, on the different muscles I used the previous day. It seems to give a good workout (as in tiring) to all the muscle groups, but it doesn't really give you enough direction to build your own customized programs.

It's amazing how unbalanced I am. Even when standing supposedly still during a breathing exercise the screen info showed me how much I was wobbling all over the place. But just like the visual aid in Singstar helps you correct you pitch, Wii Fit helps you improve your balance by showing you exactly what you're doing wrong. My Wii fit age varies between 34 and 41 based on what appears to be pure luck. At least now that I turned 30, I'm closer to my Wii fit age. I can get away with saying stuff like "not bad for someone in his thirties".

The aerobic and balance mini-games are fun and are perfect for parties with people taking turns. (or at least I thought so: no one wanted to play anything at my 30th birthday party, just drink and talk - I am getting old!) Hula hoops is amazingly addictive and my favourite. It's odd to find yourself controlling various mini-games by shifting your balance, but you get used to it very quickly and accept it as legitimate game controls very quickly. The yoga and strength exercises are slightly more of a proper exercise and are less "fun".

I'm no yoga expert, but the game got me really interested and even consider taking a yoga class in the future which is by itself a great achievement. I don't think there's a true replacement for a human guide. Also, the various postures are fragmented and so far I didn't see an option to flawlessly string a variety of moves into a full workout with proper warm up and cool downs. Clicking in and out of activities breaks the flaw a bit.

Also, one activity expected me to bend down and touch my toes without bending my knees and I couldn't do it so I just pushed as much as I could. The program still praised me, even though I didn't quite get it right.

It's a lot of fun and a great way to get a genuine workout that you can do on its own or mix up with gym visits, joggings or anything else. I believe that Wii Fitness alone is good enough for the average person who wants to keep fit. Obviously if you have more specific muscle building and cardio requirements, it won't be enough.

Unlocking additional exercises and mini-games by simply playing the game is a good way to encourage you to keep on playing. I hope the novelty isn't going to wear off before new software arrives for the peripheral.

Considering I'll be cooped up in flat for months after the birth of my baby, it'll be great to be able to sneak in a few minutes of exercise here and there.

I look forward to see what new software will be developed for it by Nintendo and other developers (Fit Monkey Ball please!)

--Mickey

1 comment:

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